BLACK SITE BROS. // SPRITE EDITOR REFERENCE

IN-GAME ART (left) is the real webp sprite the game ships — click ▶ WALK to preview its walk cycle.
PROC (middle) is the procedural fallback at game scale; 12x (right) is that fallback zoomed with a pixel grid.
Click ↓ PNG (1x) / ↓ PNG (4x) to export the procedural sprite — edit in Aseprite/Piskel and send it back.
NHI characters (Grey, Nordic, Reptilian) have fully custom alien body structures.

HOW TO EDIT A SPRITE

Option A — Aseprite (desktop, recommended)
1. Download the PNG (1x) — each pixel IS a game pixel.
2. Open in Aseprite → View → Zoom → 1600% to see individual pixels as large tiles.
3. Edit with the pencil tool. Use the color swatches below each character as reference.
4. File → Export As → PNG. Send the exported file back.

Option B — Piskel (free, browser-based)
Go to piskelapp.com → Create Sprite → 28 wide × 40 tall → import the PNG (1x).

Option C — Photoshop / any image editor
Download PNG (4x) — each game pixel is a 4×4 block. Keep edits on 4×4 boundaries.